SCR

By BigStupidJellyfish | 2022-September-03

Combined Propellant ICD 4s/CD 8s

Defaults to using Light Arms at the start of battle. Once the skill is activated, switches to using Tactical Arms for regular attacks. Each regular attack expends 1 round of Tactical Ammo and when they are all gone, switch back to Light Arms.

When using Light Arms, every damage, attack speed, evasion, accuracy, move speed, critical chance or critical damage buff will add 5 rounds of Tactical Ammo. Each type of buff can only add Tactical Ammo once per skill activation.

When this skill is not on cooldown, gain an extra 1 points of Tactical Ammo per second and record the number of extra rounds. This amount accumulates and once the skill ends, this amount will be added to the amount of Tactical Ammo upon switching back to Light Arms.

When using Tactical Arms: all regular attacks automatically hit and deal 80% extra damage. The amount of Tactical Ammo does not increase.

Buffs SMG: 25% EVA

It's easy enough to write off SCR at a glance - her 80% selfbuff is hardly better than the standard 75%, surehit isn't that helpful against most enemies, and switching modes causes SCR to stop shooting, reducing her DPS.

Also, her skill description is way too long.

However, we should verify that these generalities are actually true. Your standard hit rate, how much time the switches take, and how often the switches happen will influence if such a skill is a DPS loss or gain. Decent-sounding ideas can turn out completely false once you run the numbers, so it's good to be cautious.

Note that, ultimately, SCR should be thought of and used as a weird selfbuffer. Any results that depend on effort-intensive manual skill control, complex calculations, or bizarre echelon building priorities should be discarded. She's not exactly someone you'll be using for para-debuffed ranking fights where such things could be worth considering.

Chips?#

SCR's skill works by giving her a specific number of shots. Increasing ROF is therefore slightly weaker on her, as it doesn't increase the number of tactical arms attacks. Does this make chips not worthwhile?

Here's one easy test. We set up SCR in a somewhat chip-unfavorable environment (M4A1 tiles + Parachute aura), throw her against a dummy for 300 seconds each way, and see how she does in each. This gives us:

Claes to keep M4A1 in normal mode. 300 seconds. Fervor Para. 24 EVA to get some use out of SCR's skill.

With a chip, she does 34% more damage than R5 and 24% more damage than M4A1. Without a chip, she does 8% less damage than R5 and 15% less damage than M4A1.

So yeah, she still should use a chip.

DPS#

Typical ARs-vs-unarmored encounters involve ~60 accuracy ARs (maybe ~100 with some tiles/auras) vs 15 EVA. This puts you at an 80-87% hit rate, so surehit improves DPS by ~15-25%. Combining this with her 80% selfbuff means her skill improves average DPS by 107-125%, worse with heavy acc auras/tiles and better versus evasive enemies.

A standard selfbuff skill increases damage by 75%, with 10/16 uptime. Their long-term (uptime-averaged) unit damage would be [10*1.75+(16-10)*1]/16=1.4688

Being a bit pessimistic, this would become [x*2.07+y*1+z*0]/8=? for SCR, where from left to right we have the time per skill activation spent with tactical arms/light arms/switching. If this exceeds 1.4688, SCR should do better than such a selfbuffer.

This is simplest to figure out by transforming it into the number of attacks made each way. Recording a few simple cases and counting shots:

Configuration 1st activation 2nd activation 3rd activation 4th activation Average
VFL+Chip 1.201-1.265 1.201-1.265 1.323-1.397 1.327-1.412 1.263-1.335
EOT+Chip 1.080-1.125 1.214-1.281 1.214-1.281 1.281-1.359 1.197-1.262
VFL+Chip+Fervor fairy 1.516-1.632 1.075-1.118 1.327-1.412 1.264-1.338 1.296-1.375
VFL+Chip+P22+Damage II fairy 1.516-1.632 1.075-1.118 1.642-1.779 1.138-1.191 1.343-1.430

The ranges above cover a 107-125% effective skill DPS boost. Buffs are clearly rather important for SCR. On her own, her effective DPS buff started off questionable, and while it seemed to climb over time, was still lacking by the ~40 seconds mark. Adding a fairy talent and/or a buffing HG, while not fixing every skill cycle, pushed at least some of her activations ahead of standard selfbuffers.

Now, to ground ourselves a bit better (and save myself the headache of coming up with a full computational description of her skill), let's run some empirical relative cumulative damage tests. I'll note her relative damage every 0.5s under a few conditions and plot it below, relative to R5. As each line is taken from a single run, rather than being a theoretical average, expect these to be rockier. Particularly the numbers in the first few seconds.

Not exactly great. But this is comparing them in a complete vacuum. Let's start re-introducing these dolls to society with a Fervor para fairy and check another level of enemy evasion.

This looks a little more reasonable. Once things settle down ~8 seconds in, SCR ranges from ~15% worse than R5 to 15% better, depending on how evasive the dummy was. For good measure, let's do one more run with Grizzly also supporting.

Better performance against high evasion, but Grizzly's buffs weren't enough for SCR to surpass R5 across the board.

High-resolution long-term data is a pain to collect, so let's try a more simplified comparison for that:

Left: 300 seconds. Fervor Para. 24 EVA. Right: 18 EVA and a Taunt fairy. Note: the oaths give STAR/G41 a slight (2-5%) advantage.

The final numbers unfortunately aren't the whole story, as SCR sometimes took a while to catch up to G41. For example, in the left setup, taking notes every 10 seconds:

In a way, I'm reminded of Fedorov here.

Night#

The nature of SCR's skill could lead to comparisons with AS Val. Can she use a VFL at night?

Left: VFL, right: PEQ. 24 EVA, Effectively a 333,333 HP dummy.

It's technically not a disaster, with her dealing about the same amount of damage each way, but it looks entirely uninteresting. If you want to use an AR specifically for night battles, which generally isn't necessary, AS Val and 9A-91 are much better picks. 9A-91 did not have her DD SPEQ in these tests, but is using her login SPEQ.

Conclusion#

It seems Mica was quite cautious when designing SCR. She fulfills her role as a "selfbuffer but with some surehit" acceptably, and has a decent chance at outperforming generic selfbuffers in favorable conditions (decent amount of buffs, high evasion). However, in more typical conditions, she falls behind by 10-20%.

There's also the matter of competition. It's nice enough for SCR that she can outperform R5 from time to time, but:

  • She doesn't have a SPEQ like G41, and will scale somewhat worse in echelons with crit auras/tiles
  • She isn't M4A1 mod/G11 mod/416 mod, and those are about all the ARs you need to deploy for most content.

While she's not quite as disastrous as the typical community opinion seems to claim, she isn't able to distinguish herself well enough from the crowd of ARs to earn a recommendation. If you truly do need surehit, you might first wish to consider (in no particular order) M200, SSG3000, Sniper fairy, AS Val mod, AK-Alfa, 4 Shiki, G11 mod, 416 mod, M4 SOPMOD II mod, NTW mod, M4A1 mod, and/or Rico. And if the enemies are just moderately dodgy, you still may be better off with more vanilla options thanks to all the free accuracy given by P22, RO635, and possibly a Taunt/Witch fairy.

SCR's mode switching did not appear to be a major detriment to her performance. It's a factor, to be clear, but it's hardly something that disqualifies her from consideration.

Not to be confused with the similarly named 5-star ARs - S-ACR and ACR - or the 3-star MG, CAR.

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