Core Rates: additional notes

By BigStupidJellyfish | Last updated 2021-October-17

This page contains some extra commentary on core rates that are less relevant/interesting to most players.

My personal data is a bit rough (just going by what's in rescued_doll.csv) and has a few issues:

  1. I very rarely use Rescue Fairy (SL5). This may slightly increase the core rate on some maps.
  2. Runs may very rarely fail or be cancelled partway through. This may slightly decrease the core rate. 11-6 is most vulnerable to this, as I've tried a few Rescue setups that ultimately didn't pan out there.
  3. Some runs do not have the "mission attempt" recorded. These are excluded as I get the number of runs by counting the number of unique mission attempts.
  4. If no dolls drop at all, the run won't be counted. This should be an exceptionally rare occurrence, however. (Example: if the chance for each node & mission clear is equal and 12-4E drops 4.4 dolls/attempt (of 5 checks), the probability of failing all 5 checks in a row is 0.002%. If any specific drop is guaranteed this can't happen.)

With any luck these factors are minor enough to not have a significant effect and maybe even cancel each other out. But don't take these numbers as exact to the twentieth decimal place or anything.

I suspect some incorrect claims on core rates come from a problematic assumption in analyzing collected data - namely that there is a set number of drops per run. Many enemies don't always drop something, so using the number of drops to calculate core rate will be a bit off. Some examples based on my own data:

Map Total cores Total runs Total drops Drops/run Cores/run Cores/5 drops
11-5 554 1469 5035 3.43 0.38 0.55
12-4E 8484 9465 41689 4.40 0.90 1.02

Dividing the cores in my data by (total drops/5) on 11-5 matches up with one core rate figure I've heard but overstates the true core rate by 40-50% as it seems the enemies there have a relatively low chance of dropping anything. I've also heard 1-1.2 commonly cited as the core rate on 12-4E, and assuming 5 drops/run gives a number closer to that.

You can verify this for yourself - try counting the number of dolls you have after a few runs of 12-4E. Sometimes you'll gain 4 dolls, other times you'll gain 5.