Jill Analysis

By BigStupidJellyfish | 2022-April-16 | Updated 2022-May-10

This is part of a series covering the VA-11 Hall-A dolls. You can go back to the overview here.

Introduction#

Mixing Time ICD 6s/CD 16s

During battle, Jill takes 3 seconds to mix different drinks depending upon her equipment. Each drink grants a different buff to her echelon.

Jill cannot attack. Each point of Jill's base damage stat grants herself 1% skill cooldown reduction (does not affect initial cooldown time), max 30%.

Menu:

  • Big Beer: Increase SG armor by 20% and damage and accuracy by 30% for 8 seconds.
  • Brandtini: Increase MG damage and accuracy by 25% for 8 seconds.
  • Piano Woman: Increase the front column's evasion by 60% and the other positions' damage by 20% for 8 seconds.
  • Moonblast: Increase all allies' rate of fire by 22% for 8 seconds.
  • Bleeding Jane: Increase RF and AR crit rate by 25% and 60% of the crit rate over the cap becomes additional crit damage for 8 seconds.
  • Fringe Weaver: Increase all allies' damage by 35% for 5 seconds. After the skill effect ends, become drunk and decrease damage and accuracy by 15% for 3 seconds.
  • Sugar Rush: Increase all allies' damage by 18% for 8 seconds.
Buffs all: 40% FP, 40% ACC

While it's broken down into sections, Jill's position as the doll with the longest skill description has yet to be properly challenged. Her tiles make her suited to positions 4/5 in typical RFHGs, position 4 in ARSMGs (generally not recommended, especially with her extended ICD), and position 5 in MGSGs.

Timing#

A 9 second ICD (6s+3s mixing) and 16s cooldown sounds scary. Let's run the numbers and see how that works out with her own CDR and that given by RF tiles. I'm assuming Jill is at max level, and thus is receiving the full benefit from her FP=CDR component. Her excellent tiles for dragging should make that easy enough.

CDR tiles ICD Cooldown Uptime %
0% 8.93 s 11.20 s 71.4%
15% (1 4★ RF) 8.10 s 9.53 s 83.9%
18% (1 5★ RF) 7.93 s 9.20 s 86.9%
20% (1 6★ RF) 7.80 s 8.97 s 89.2%
30% (2 4★+ RFs) 7.20 s 7.87 s 100%

Uptime % assumes her typical 8-second duration. Interestingly, Jill can maintain 100% uptime on her active when capped on CDR tiles. Exact frames will vary by configuration, so take these as somewhat approximate. For reference, a typical HG (6s ICD, 8s duration, 12s CD):

CDR tiles ICD Cooldown Uptime %
0% 6 s 12 s 66.7%
15% (1 4★ RF) 5.10 s 10.20 s 78.4%
18% (1 5★ RF) 4.92 s 9.84 s 81.3%
20% (1 6★ RF) 4.80 s 9.60 s 83.3%
30% (2 4★+ RFs) 4.20 s 8.40 s 95.2%

Cumulative Damage#

Jill has stronger-than-typical tiles but a slower-than-typical skill. In a similar vein to these AR cumulative damage charts, let's do a few for HG buffs.

Jill's longer ICD leads to less overlap with RF actives, hurting her relative performance a bit more.

With 30% CDR tiles:

When applying these buffs to a typical RF, performance once again drops a little.

Piano Woman's EVA buff can't be included on a chart like this, so it's left with just its 20% multiplier. Jill's accuracy tiles and flexible skill options often allow you to edge out some more performance than what these graphs illustrate. Grizzly's login SPEQ (8% ROF in-skill) makes her a reasonably tough standard, so all-in-all this doesn't look too bad for Jill.

See this page for additional testing data.

Mix Options#

Big Beer

A 20% armor buff is only a little above most MG tiles, with only partial uptime. This drink has no particular use.

Brandtini

This is good in MGSG echelons on the second volley+, particularly if you're expecting evasive enemies. Jill can act as a straight upgrade over K5 here. But that's a rather niche scenario to begin with.

Piano Woman

Piano Woman offers slightly a slightly smaller offensive buff in exchange for a significant frontline EVA buff. Recommended for ARSMG-style echelons.

Moonblast

Jill can buff ROF with Moonblast, at the cost of a 4-star multiplier (22%). Usable in RFHG-style echelons, but it's terrible in ARSMGs/MGSGs.

Bleeding Jane

This is Jill's most interesting drink. By stacking loads of crit rate buffs (Fury Fairy, PPK, Five-Seven), this drink converts all that excess crit rate into more crit damage than it has any right to.

Some example numbers:

Crit source(s) Uncapped crit chance Final crit damage buff
Python/Contender (tiles) \( 88\%\cdot1.2\cdot1.25=132\% \) 19.2%
Five-Seven \( 88\%\cdot1.3\cdot1.2\cdot1.25=171\% \) 42.6%
PPK \( 88\%\cdot1.16\cdot1.35\cdot1.25=172\% \) 43.2%
Five-Seven+PPK \( 88\%\cdot1.46\cdot1.35\cdot1.2\cdot1.25=260\% \) 96%
Five-Seven+PPK+Crit II Fury \( 88\%\cdot1.46\cdot1.35\cdot1.2\cdot1.25\cdot1.5\cdot1.25=487\% \) 232%
Five-Seven+PPK mod+Crit II Fury \( 88\%\cdot1.5\cdot1.4\cdot1.2\cdot1.25\cdot1.5\cdot1.25=519\% \) 251%

While it's not worth using without any special support (as then you're barely getting anything more than a minor crit rate buff), it doesn't take much to produce worthwhile numbers. Five-Seven stands out as a HG option for her overall good performance and providing plenty of extra crit on top of that.

That said, I don't believe it particularly exceeds other high-end RFHG options. I don't recommend completely distorting your echelon around this one interaction. Crit II is not a good talent in other contexts (outside of maybe debuffed para fights). I may dive deeper into this option later. If so, it'll be linked here.

Fringe Weaver

A straight upgrade over Sugar Rush, Fringe Weaver boasts a spectacular multiplier... until the debuff kicks in. That may sound scary, but this is a solid option in short-medium length fights and the debuff isn't that bad.

Sugar Rush

While FP buffs are cool, the low multiplier on this means you should almost always be able to find a better drink.

Historical Uses#

  • Jill has seen use in gunboat echelons across multiple rankings (Singularity, SC, PL, and DR so far). Her tiles let her fit into many of their odd arrangements with a massive buff, pre-6s damage is valued much more, and the accuracy helps when your deathstack is more than just Nemeums/Aegis. Contender was a common replacement for newer players, and Python/M1895 mod are other typical HGs used.
  • Jill has been used in top runs for a number of community speedrun events. Some examples:
    The teams linked, for reference. These are all built specifically for killing an individual boss quickly and should not be used for general teambuilding.
  • Jill has seen use in some basic data oneshot builds.
  • Jill's high evasion, especially post-equipment, and strong tiles made her an excellent front HG in 10-4E Grape drags.

Conclusion#

HGs are easy to recommend - as long as their skill does something useful, they're probably good. Jill's skill does a lot of things, some of which no other doll can replicate. While she shouldn't be crammed in just any echelon (and certainly not your first few!), she's recommended. Make sure not to miss her.

Her most notable drinks are:

  • Piano Woman (ARSMGs/defensive focus)
  • Bleeding Jane (RFHGs/crit memes)
  • Fringe Weaver (highest straight FP multiplier, solid overall numbers)

Minor Notes#

  • While she's arguably the most interesting doll in the collab, her relatively niche roles make duping Jill not particularly worthwhile.
  • She has a lot of SPEQs. At least storage is cheap (120 gems for 20). Don't scrap them, not even the "duplicate" Adelhyde/Karmotrines - you need every piece to make all her drinks.
  • Jill can't move when mixing her drinks. Be mindful of this when kiting. In intensive fights, it may be worth switching her skill to manual to ensure it doesn't stop her in a bad position.
    • If she starts battle in front, you can also move her back to 4 and kite with that HG instead.
  • Jill doesn't attack, which is a slight downside in RFHG echelons against softer enemies. It's not a big deal, especially considering how hard fights tend to need lots of kiting anyways and/or feature armored enemies.

Example Echelons#

Standard disclaimer: teams should be built as needed according to the circumstances of specific maps and enemies. Do not blindly copy-and-paste teams. With that in mind, here are some not-entirely-awful ideas to illustrate where Jill can be used.

RFHG: R93/Five-Seven/Liu, Jill/P22. Bleeding Jane.
Kordboat: M1895 CB/Python/Kord, Jill/P22. Fringe Weaver, most likely.
MGSG: PKP/RPK-230/Kord, Jill, LTLX. Brandtini/Fringe Weaver.
RFHG: Rico/Jill/Carcano M91/38, SAA/PPK. Bleeding Jane.

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