Terms & Conditions
There are a lot of specific terms used within the community and in my writings. Here's a list of the more important ones I can think of:
Game stats/features/events:
Term | Definition |
---|---|
FP | Firepower, also known as damage/dmg (stat) |
ROF | Rate of fire (stat) |
Acc | Accuracy (stat) |
Eva | Evasion (stat) |
MS | Move speed. Not to be confused with Mirror Stage. |
SL | Skill level |
CD | Cooldown - often with respect to skills, the time in seconds before it's usable again. |
ICD | Initial cooldown - the time in seconds before a skill can first be activated. |
AP | Armor piercing or action points | 0-2, 5-4E, 4-1N, etc | Shorthand for different maps. For example: 3-2 is Chapter 3, map 2. Suffix "E" means "Emergency," and "N" is "Night." Event maps may be written with a prefix E (e.g. DD E3-4 for the final map in Deep Dive). |
HP | Hit points (health) |
VFL | (Gold) critical rate scope - +48% at maximum enhancement and calibration |
EOT | (Gold) Damage/accuracy scope - +14 acc, +6 FP, -4 ROF |
ITI | (Gold) Accuracy scope - +30 acc, -1 ROF |
HP | Hollow point (equipment). Not to be confused with hitpoints. |
PEQ | AR/HG/SMG/SG Night battle equipment, at max calibration gold PEQs remove 100% of the night penalty. |
CR | Combat report |
SCR | Special combat report (for HOCs) |
SFCR | Rapid Growth Disk, the CR-equivalent for coalition units. |
RSC | Resources (manpower/ammunition/rations/parts). Doll production takes T-doll contracts and various amounts of rsc. |
HOC | Heavy Ordinance Corps |
PA | Protocol Assimilation - also called SF Capture, but that doesn't always work as non-SF can be available for assimilation. |
AW | Arctic Warfare (story event) |
DD | Deep Dive (story event). May also refer to Defense Drill. |
Singu | Singularity (story event) |
CT, Tree | Continuum Turbulence (story event) |
SC | Shattered Connexion (story event) |
PL | Polarized Light (story event) |
DR | Dual Randomness (story event) |
MS | Mirror Stage (story event). Not to be confused with movement speed. |
PR | Poincaré recurrence (story event) |
FP | Fixed Point (story event). Not to be confused with firepower. |
Gameplay-related terms:
Term | Definition |
---|---|
AOE | Area of effect - attacks that hit multiple enemies. Primarily from grenades/molotovs or special skills like Hanyang's. |
Aura | The passive stat boost from a fairy. Distinct from their talent (e.g., Fervor or Damage II) and active skills (that cost fairy commands). |
Big 4 | Some collection of widely-used MGs. In the past, it referred to PKP/PK/M2HB/MG5 as they were the best for 1st-volley DPS. Kord, M1895 CB, and RPK-16 are newer candidates. Most good MGs nowadays do different things so this isn't a very useful way to think of them. |
Chip | Ambiguous. May mean: (1) the #2 Processor chip equipment, (2) tetris-like pieces that boost your HOC stats, obtained through Intelligence Analysis, (3) tactical chips equippable by coalition ringleaders, (4) chip damage, a minor amount of damage incurred from some fight (usually less than one link's worth). |
Declog | Killing enemy units standing on enemy helipads, to allow for new spawns. Common in ranking contexts where more kills gets you more points. |
DJ or Double Jupiter | A team made of M4, a strong rifle, and 3 HG. M4 skill is manually activated, HG skills activate, and you retreat 2. Often used in ranking maps for killing particularly tough groups. |
DPS | Damage per second. Technically works for damage per shot, but this use is not advised. |
Dummy | An echelon with only one unsupplied doll, for action point/swap purposes only. Useful for S-ranking/silvering maps if you can deploy multiple echelons but don't need to fight with all of them. A 1-linked HG is recommended so it gives vision on night maps. In other contexts, it may refer to a doll's dummy links. |
Dupe | A duplicate doll/fairy, to be raised and used in combat (not for dummy linking). Mostly relevant for ranking. See also: a visual explanation by Raphael15. |
Exodia | Formation centered around buffing one unit. Usually used for cheap farming. Comes from a certain children's card game. |
Farming | Repeatedly playing [a part of] a map to gain cores, get chances at limited drops, or get event currency. |
Frame (f) |
1/30th of a second, the smallest time increment recognizable in combat. ROF is converted into a frame delay by taking floor(1500/ROF stat) . Example: G41 has 77 ROF. 1500/77=19.48 , floor(19.48)=19 frames or 30/19=1.579 attacks/second .
Cosmetic animations can play at 60 FPS with high frame rate mode enabled, but everything with a mechanical effect works at 30 FPS either way.
|
Gunboat | Formation of 2-4 MG and 1-3 HG designed to burst down certain dangerous enemies before they get to attack. Commonly used against Typhons. |
Hole n | The nth ranking map in a given event. |
HEC | Heavy equipment craft/construction. Do these to get fairies, do 4-16/day for speedy development (table by Mis). |
Isomer scoring | A collection of scoring mechanics introduced with Isomer on foreign servers. Largely to do with receiving points at the end of a run for controlled nodes - 10k for a command post, 500 for regular nodes, 2k for helipads, and so on. |
Kiting | The practice of moving your dolls in battle to manipulate enemy attacks/skills. |
Maintank | SMG that sits on position 5 of a typical ARSMG formation. Takes most of the shots and generally has a defensive skill. |
Mook | A less-significant mob creature (wiki). Also refers to non-ringleader protocol assimilation units (Jaegers, Manticores, Nemeums, Vespids, and so on). |
Offtank | SMG that sits on positions 2 or 8 of a typical ARSMG formation, usually with a grenade/molotov/damage buff skill. Stands for either "offensive" tank (SMGs with offensive skill) or "off-side" tank (SMGs positioned next to main tank, could include non-offensive or support skills), depending on who you ask. |
Position 1..9 | Formation positions of your dolls, as on a keyboard numpad where 1 is the bottom left corner. |
Proc | Refers to the activation/triggering of a chance-based ability or skill. For example, you could say Python's active gets up to a 100% proc chance at SL10, versus only a 40% chance to trigger at SL1. |
Reset | Also known as savescumming. If you're not happy with how a fight is going, close the app and restart before the combat completes/fails and you get to try again from the start. Almost essential for challenging maps & rankings. Previously could be used to change fairy talent proc. Will become an official feature with client 2.09. May rarely refer to the daily/weekly reset (when missions are refreshed). |
Selfbuff[er] | A doll with a skill that primarily boosts one or more of their attributes, usually FP or ROF. Examples: ST AR-15, G41, WA2000, M14. |
Strong fairy | Usually a high-rarity (4 or 5-star) fairy with a strong DPS-oriented aura. Command/Artillery/Parachute are typical, often used in the context of farming routes. |
Surehit | Skill attacks that are guaranteed to hit. Examples: M200, Carcano M91/38, Mosin-Nagant, AS Val mod. |
SVAROG | Aid commission - the SF capture item that grabs one thing from the entire pool. |
Wiggle/Retarget | By giving a DPS doll a movement command (move to some square) and immediately telling them to move back, they'll wiggle slightly in place and start shooting a new target. Useful against Recce Centres (with ARSMG) and dangerous backlines that don't start in range (with RFHG). |
X/Y uptime | A skill with duration X seconds and cooldown Y seconds. Fractions are not reduced: 5/8 uptime is different from 10/16. This doesn't include ICD. |
Also, plenty of dolls have names that are a pain to type out and thus have gained some nicknames. Here are some of the more common ones:
Doll (in-game name) | Nickname |
---|---|
9A-91 | Night princess |
AN-94 | Annie |
AS Val | Night empress |
Carcano M1891 | Strawberry, Pink, Berrycano |
Carcano M91/38 | Grape, Purple. Not to be confused with K-PDW. |
Desert Eagle | Deagle |
Five-Seven | Hoxy |
FNC | Choco |
Intruder | Dog mom |
LTLX 7000 | Latex |
Kar98k | Kar |
Lee Enfield | Lee |
M4A1 | M4, Cinnamai, Cinnamon. |
M4 Sopmod II | Soppo, Sopmod, SopII. Never just M4 (that's M4A1). |
M14 | War goddess |
M82A1 | Inori (not to be confused with the newer 4* AR who also has pink hair, FI M82) |
M200 | Potato, daughter |
M950A | Calico |
M1895 | Nagant, Nagant Revolver |
M1918 | BAR |
Medusa | ATM |
Micro Uzi | Uzi |
Mosin-Nagant | Mosin |
MP-446 | Viking |
M16 | Big sis |
M1895 CB | KFC (from a KFC collab skin she received on foreign servers), Potato digger |
M1918 | [Auntie] BAR |
OTs-12 | Tiss |
OTs-14 | Groza, Night queen |
Ouroboros | Snake, snek. |
P90 | Squirrel, rat |
RO635 | Ro/RO |
RPK-16 | Alpaca |
S.A.T.8 | Pizza lion, pasta. |
SPAS-12 | Sabrina |
SR-3MP | Shrimp |
SSG3000 | M199 (as she's a budget M200) |
ST AR-15 | STAR, AR-15 |
TAR-21 | Tavor |
Type88 | Hanyang, gundam |
Vector | Vivi |
WA2000 | Wa, WA2k (generally, X000 numbers may be shortened like this) |
Welrod | Welmod (once modded) |
Zas M21 | Zas. Despite the similarity, this never means Zas M76. |
Artillery fairy | Arty, Bombardment fairy (old/unofficial translation) |
Illumination fairy | Illu |
Parachute fairy | Para (does not refer to AUG Para) |
Rescue fairy | Scam fairy |
Taunt fairy | Provocation fairy (old/unofficial translation) |
Generically, prefixes like Gr, Am, Fr, and Gd may be omitted (Gr G41 = G41, for example). Same with suffix numbers when there are no overlaps (SPAS-12 = SPAS, USAS-12 = USAS, for example).
These should be pretty rare and I don't recommend their usage, but there are some internal names the game uses. Some people and places may refer to them. For reference, here are the ones that stuck out to me:
Doll (in-game name) | Nickname |
---|---|
Astra | 357 |
C-MS | CBJMS |
CF-05 | 06TypeSMG (Type 06) |
HP-35 | Browning HP |
Ingram | MAC10 |
JS05 | JS-127 |
Judge | Justice |
Lee Enfield | MLEMK1 |
M38 | MAB38 |
Makarov | PM |
Model L | CETME 556 |
OTs-44 | OC44 |
Ouroboros | Weaver |
SAA | M1873 |
Serdyukov | SPS |
Skorpion | VZ61 |
Springfield | M1903 |
SRS | DTASRS |
Stechkin | APS |
Suomi | KP31 |
Thompson | M1928A1 |
Tokarev | TT33 |
Zas M21 | Zastava M21 |
Finally, a few enemies have annoying names to type. Some nicknames:
Enemy (in-game/index name) | Nickname |
---|---|
Minotaurus | Tesla trooper, Mino(s) (not to be confused with Minos) |
Centaurus | Archer |
Orthrus | Dog, KCCO dog, Beast |
Patroller | Strider, Thunder |
Gladiator | Roarer |
Doppelsöldner | Gundam, Doppel |
Goliath | Black bean, golyat. |
Red Self-Explosion Enemy | Red bean, red goliath, goliath+, golyat plus. Why the index calls it this remains a mystery. |
Aegis_GA | KCCO Aegis or Aegis. Not to be confused with the typical SF Aegis, although they are very similar. |
BOSS Zombie | Smasher |
RecceCentre | Factory |
Argonauts - Carina/Vela/Puppis | Gustav (top/middle/bottom depending on map location) |
Destroyer Plus | Gaia |
AA-02 Sinner | Ares, Yegor mech |
Hymnal Organ | Cherub |
Quill of Patmos | Visjnoe, pencil |
Dinergates (unarmored) and Tarantulas (armored) are also sometimes called dogs/doggos, though I try to avoid this to reduce confusion between them and with Orthrus. Uhlans and Typhons are often called tanks, but again I prefer to use their specific names. Enemy names can be found in-game by going to Index > Enemy units. Keep in mind that Manticores (large brown SF machine walkers) are very different enemies than Hydras (large green KCCO machine walkers).