Terms & Conditions

By BigStupidJellyfish | 2021-January-14 | Last updated 2022-August-03

There are a lot of specific terms used within the community and in my writings. Here's a list of the more important ones I can think of:

Game stats/features/events:

Term Definition
FP Firepower, also known as damage/dmg (stat)
ROF Rate of fire (stat)
Acc Accuracy (stat)
Eva Evasion (stat)
MS Move speed. Not to be confused with Mirror Stage.
SL Skill level
CD Cooldown - often with respect to skills, the time in seconds before it's usable again.
ICD Initial cooldown - the time in seconds before a skill can first be activated.
AP Armor piercing or action points
0-2, 5-4E, 4-1N, etc Shorthand for different maps. For example: 3-2 is Chapter 3, map 2. Suffix "E" means "Emergency," and "N" is "Night." Event maps may be written with a prefix E (e.g. DD E3-4 for the final map in Deep Dive).
HP Hit points (health)
VFL (Gold) critical rate scope - +48% at maximum enhancement and calibration
EOT (Gold) Damage/accuracy scope - +14 acc, +6 FP, -4 ROF
ITI (Gold) Accuracy scope - +30 acc, -1 ROF
HP Hollow point (equipment). Not to be confused with hitpoints.
PEQ AR/HG/SMG/SG Night battle equipment, at max calibration gold PEQs remove 100% of the night penalty.
CR Combat report
SCR Special combat report (for HOCs)
SFCR Rapid Growth Disk, the CR-equivalent for coalition units.
RSC Resources (manpower/ammunition/rations/parts). Doll production takes T-doll contracts and various amounts of rsc.
HOC Heavy Ordinance Corps
PA Protocol Assimilation - also called SF Capture, but that doesn't always work as non-SF can be available for assimilation.
AW Arctic Warfare (story event)
DD Deep Dive (story event). May also refer to Defense Drill.
Singu Singularity (story event)
CT, Tree Continuum Turbulence (story event)
SC Shattered Connexion (story event)
PL Polarized Light (story event)
DR Dual Randomness (story event)
MS Mirror Stage (story event). Not to be confused with movement speed.
PR Poincaré recurrence (story event)
FP Fixed Point (story event). Not to be confused with firepower.

Gameplay-related terms:

Term Definition
AOE Area of effect - attacks that hit multiple enemies. Primarily from grenades/molotovs or special skills like Hanyang's.
Aura The passive stat boost from a fairy. Distinct from their talent (e.g., Fervor or Damage II) and active skills (that cost fairy commands).
Big 4 Some collection of widely-used MGs. In the past, it referred to PKP/PK/M2HB/MG5 as they were the best for 1st-volley DPS. Kord, M1895 CB, and RPK-16 are newer candidates. Most good MGs nowadays do different things so this isn't a very useful way to think of them.
Chip Ambiguous. May mean: (1) the #2 Processor chip equipment, (2) tetris-like pieces that boost your HOC stats, obtained through Intelligence Analysis, (3) tactical chips equippable by coalition ringleaders, (4) chip damage, a minor amount of damage incurred from some fight (usually less than one link's worth).
Declog Killing enemy units standing on enemy helipads, to allow for new spawns. Common in ranking contexts where more kills gets you more points.
DJ or Double Jupiter A team made of M4, a strong rifle, and 3 HG. M4 skill is manually activated, HG skills activate, and you retreat 2. Often used in ranking maps for killing particularly tough groups.
DPS Damage per second. Technically works for damage per shot, but this use is not advised.
Dummy An echelon with only one unsupplied doll, for action point/swap purposes only. Useful for S-ranking/silvering maps if you can deploy multiple echelons but don't need to fight with all of them. A 1-linked HG is recommended so it gives vision on night maps. In other contexts, it may refer to a doll's dummy links.
Dupe A duplicate doll/fairy, to be raised and used in combat (not for dummy linking). Mostly relevant for ranking. See also: a visual explanation by Raphael15.
Exodia Formation centered around buffing one unit. Usually used for cheap farming. Comes from a certain children's card game.
Farming Repeatedly playing [a part of] a map to gain cores, get chances at limited drops, or get event currency.
Frame (f) 1/30th of a second, the smallest time increment recognizable in combat. ROF is converted into a frame delay by taking floor(1500/ROF stat). Example: G41 has 77 ROF. 1500/77=19.48, floor(19.48)=19 frames or 30/19=1.579 attacks/second. Cosmetic animations can play at 60 FPS with high frame rate mode enabled, but everything with a mechanical effect works at 30 FPS either way.
Gunboat Formation of 2-4 MG and 1-3 HG designed to burst down certain dangerous enemies before they get to attack. Commonly used against Typhons.
Hole n The nth ranking map in a given event.
HEC Heavy equipment craft/construction. Do these to get fairies, do 4-16/day for speedy development (table by Mis).
Isomer scoring A collection of scoring mechanics introduced with Isomer on foreign servers. Largely to do with receiving points at the end of a run for controlled nodes - 10k for a command post, 500 for regular nodes, 2k for helipads, and so on.
Kiting The practice of moving your dolls in battle to manipulate enemy attacks/skills.
Maintank SMG that sits on position 5 of a typical ARSMG formation. Takes most of the shots and generally has a defensive skill.
Mook A less-significant mob creature (wiki). Also refers to non-ringleader protocol assimilation units (Jaegers, Manticores, Nemeums, Vespids, and so on).
Offtank SMG that sits on positions 2 or 8 of a typical ARSMG formation, usually with a grenade/molotov/damage buff skill. Stands for either "offensive" tank (SMGs with offensive skill) or "off-side" tank (SMGs positioned next to main tank, could include non-offensive or support skills), depending on who you ask.
Position 1..9 Formation positions of your dolls, as on a keyboard numpad where 1 is the bottom left corner.
Proc Refers to the activation/triggering of a chance-based ability or skill. For example, you could say Python's active gets up to a 100% proc chance at SL10, versus only a 40% chance to trigger at SL1.
Reset Also known as savescumming. If you're not happy with how a fight is going, close the app and restart before the combat completes/fails and you get to try again from the start. Almost essential for challenging maps & rankings. Previously could be used to change fairy talent proc. Will become an official feature with client 2.09. May rarely refer to the daily/weekly reset (when missions are refreshed).
Selfbuff[er] A doll with a skill that primarily boosts one or more of their attributes, usually FP or ROF. Examples: ST AR-15, G41, WA2000, M14.
Strong fairy Usually a high-rarity (4 or 5-star) fairy with a strong DPS-oriented aura. Command/Artillery/Parachute are typical, often used in the context of farming routes.
Surehit Skill attacks that are guaranteed to hit. Examples: M200, Carcano M91/38, Mosin-Nagant, AS Val mod.
SVAROG Aid commission - the SF capture item that grabs one thing from the entire pool.
Wiggle/Retarget By giving a DPS doll a movement command (move to some square) and immediately telling them to move back, they'll wiggle slightly in place and start shooting a new target. Useful against Recce Centres (with ARSMG) and dangerous backlines that don't start in range (with RFHG).
X/Y uptime A skill with duration X seconds and cooldown Y seconds. Fractions are not reduced: 5/8 uptime is different from 10/16. This doesn't include ICD.

Also, plenty of dolls have names that are a pain to type out and thus have gained some nicknames. Here are some of the more common ones:

Doll (in-game name) Nickname
9A-91 Night princess
AN-94 Annie
AS Val Night empress
Carcano M1891 Strawberry, Pink, Berrycano
Carcano M91/38 Grape, Purple. Not to be confused with K-PDW.
Desert Eagle Deagle
Five-Seven Hoxy
FNC Choco
Intruder Dog mom
LTLX 7000 Latex
Kar98k Kar
Lee Enfield Lee
M4A1 M4, Cinnamai, Cinnamon.
M4 Sopmod II Soppo, Sopmod, SopII. Never just M4 (that's M4A1).
M14 War goddess
M82A1 Inori (not to be confused with the newer 4* AR who also has pink hair, FI M82)
M200 Potato, daughter
M950A Calico
M1895 Nagant, Nagant Revolver
M1918 BAR
Medusa ATM
Micro Uzi Uzi
Mosin-Nagant Mosin
MP-446 Viking
M16 Big sis
M1895 CB KFC (from a KFC collab skin she received on foreign servers), Potato digger
M1918 [Auntie] BAR
OTs-12 Tiss
OTs-14 Groza, Night queen
Ouroboros Snake, snek.
P90 Squirrel, rat
RO635 Ro/RO
RPK-16 Alpaca
S.A.T.8 Pizza lion, pasta.
SPAS-12 Sabrina
SR-3MP Shrimp
SSG3000 M199 (as she's a budget M200)
ST AR-15 STAR, AR-15
TAR-21 Tavor
Type88 Hanyang, gundam
Vector Vivi
WA2000 Wa, WA2k (generally, X000 numbers may be shortened like this)
Welrod Welmod (once modded)
Zas M21 Zas. Despite the similarity, this never means Zas M76.
Artillery fairy Arty, Bombardment fairy (old/unofficial translation)
Illumination fairy Illu
Parachute fairy Para (does not refer to AUG Para)
Rescue fairy Scam fairy
Taunt fairy Provocation fairy (old/unofficial translation)

Generically, prefixes like Gr, Am, Fr, and Gd may be omitted (Gr G41 = G41, for example). Same with suffix numbers when there are no overlaps (SPAS-12 = SPAS, USAS-12 = USAS, for example).

These should be pretty rare and I don't recommend their usage, but there are some internal names the game uses. Some people and places may refer to them. For reference, here are the ones that stuck out to me:

Doll (in-game name) Nickname
Astra 357
C-MS CBJMS
CF-05 06TypeSMG (Type 06)
HP-35 Browning HP
Ingram MAC10
JS05 JS-127
Judge Justice
Lee Enfield MLEMK1
M38 MAB38
Makarov PM
Model L CETME 556
OTs-44 OC44
Ouroboros Weaver
SAA M1873
Serdyukov SPS
Skorpion VZ61
Springfield M1903
SRS DTASRS
Stechkin APS
Suomi KP31
Thompson M1928A1
Tokarev TT33
Zas M21 Zastava M21

Finally, a few enemies have annoying names to type. Some nicknames:

Enemy (in-game/index name) Nickname
Minotaurus Tesla trooper, Mino(s) (not to be confused with Minos)
Centaurus Archer
Orthrus Dog, KCCO dog, Beast
Patroller Strider, Thunder
Gladiator Roarer
Doppelsöldner Gundam, Doppel
Goliath Black bean, golyat.
Red Self-Explosion Enemy Red bean, red goliath, goliath+, golyat plus. Why the index calls it this remains a mystery.
Aegis_GA KCCO Aegis or Aegis. Not to be confused with the typical SF Aegis, although they are very similar.
BOSS Zombie Smasher
RecceCentre Factory
Argonauts - Carina/Vela/Puppis Gustav (top/middle/bottom depending on map location)
Destroyer Plus Gaia
AA-02 Sinner Ares, Yegor mech
Hymnal Organ Cherub
Quill of Patmos Visjnoe, pencil

Dinergates (unarmored) and Tarantulas (armored) are also sometimes called dogs/doggos, though I try to avoid this to reduce confusion between them and with Orthrus. Uhlans and Typhons are often called tanks, but again I prefer to use their specific names. Enemy names can be found in-game by going to Index > Enemy units. Keep in mind that Manticores (large brown SF machine walkers) are very different enemies than Hydras (large green KCCO machine walkers).